Map's Dependencies

General discussion about Ravenshield.
Post Reply
cOTTONcANDY
Posts: 3
Joined: Mon Sep 26, 2016 9:19 pm
Antispam: YES
Please enter the number with the highest value.: 8

Map's Dependencies

Post by cOTTONcANDY » Sat Jun 03, 2017 1:46 pm

Hello all. If you have a particular .rsm file (map file), how can you find out for sure what that map's file dependencies are (static meshes, textures, etc.)? I know most maps keep the same filename for their dependencies, but others do not. Is there a surefire way to figure it out? Would there be clues in the map editor program? Thanks for your help!

User avatar
Teq
Posts: 51
Joined: Tue Aug 07, 2012 4:31 am
Antispam: YES
Please enter the number with the highest value.: 8
Location: Japan
Contact:

Re: Map's Dependencies

Post by Teq » Mon Jun 05, 2017 7:02 am

A) When you open some map by MapEditor, click Animation, StaticMesh, Sound, Texture tabs then you will see the needed files for the map.

B) When you open some map by MapEditor, move all files in RavenShield/Textures (Animation, StaticMeshes, and Sound) folder and then you will know the needed files.

User avatar
Recognition
Posts: 37
Joined: Thu Dec 15, 2016 1:21 pm
Antispam: YES
Please enter the number with the highest value.: 8

Re: Map's Dependencies

Post by Recognition » Sun Jun 25, 2017 7:28 pm

Cotton join us some time? :)

http://www.r6chat.com (Discord Text/Voice Chat Community 400+ players)
- http://discordapp.com/download

• Also join the Steam Group:
https://steamcommunity.com/groups/ALLR6

http://www.allr6.com

We have an #r6modding channel.
---------
Image
uPlay: Recognition.
PSN: ViolenceWithin
---------
Join me in RVS
ALLR6.com | Tango Hunt
ALLR6.com | Tango Hunt 2
ALLR6.com | Missions +
ALLR6.com | ZOMBIES
Voice chat: http://r6chat.com

Post Reply