Viaduc and Gospel Hill

Is there a map you want that we don't have?
SpecOps
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Re: Viaduc and Gospel Hill

Post by SpecOps » Sun Jan 15, 2017 5:57 pm

Recognition wrote:I have Viaduct map its just that its not coop for some reason :( but i remember playing it on those servers years ago but i dont think its in any maplists in rotation currently. But no big deal dont wanna trouble you guys
Send me a link to viaduct and ill try and add terrorist hunt should be easy fix

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Recognition
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Re: Viaduc and Gospel Hill

Post by Recognition » Sun Jan 15, 2017 7:43 pm

OS_Viaduc.rsm
http://www79.zippyshare.com/v/tHElf7nO/file.html
OS_Viaduc.ini
http://www79.zippyshare.com/v/BhF6yBUc/file.html

When you open the Map with UnrealEd and select Coop Terrorist Hunt under the Views you can see there are no spawns or Terrorists RandomPointNodes anywhere. The other modes are fine.
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Teq
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Re: Viaduc and Gospel Hill

Post by Teq » Sun Jan 15, 2017 9:02 pm

Hey plz respect the creator.

I guess you do have some missing file and OS server admin has them.
You shoud ask her before you mess the great maps up.

SpecOps
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Re: Viaduc and Gospel Hill

Post by SpecOps » Mon Jan 16, 2017 11:49 am

Recognition wrote: When you open the Map with UnrealEd and select Coop Terrorist Hunt under the Views you can see there are no spawns or Terrorists RandomPointNodes anywhere. The other modes are fine.
Sorry adding RANDOMPOINTS to the map would create new version that would conflict with existing files Out there

I dont think fodder or Teq want this so cant help map creator trumps all

sorry

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Recognition
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Re: Viaduc and Gospel Hill

Post by Recognition » Mon Jan 16, 2017 11:51 am

Ah well
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F25_Xanatos
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Re: Viaduc and Gospel Hill

Post by F25_Xanatos » Tue Jan 17, 2017 10:08 pm

SpecOps wrote:
Recognition wrote: When you open the Map with UnrealEd and select Coop Terrorist Hunt under the Views you can see there are no spawns or Terrorists RandomPointNodes anywhere. The other modes are fine.
Sorry adding RANDOMPOINTS to the map would create new version that would conflict with existing files Out there

I dont think fodder or Teq want this so cant help map creator trumps all

sorry
I am missing too many files to open up Viaduc, but as Teq and SpecOps have alluded to, progression really falls on the creator's permission. It would have to be a totally new map otherwise mismatch errors occur.

I've given anyone and everyone freedom to mod my maps (all I ask is that you rename the map so no mismatches occur); I make no money on my stuff and Ubi, despite abandoning us, owns everything anyway. Still, in all fairness, a courtesy request would be nice if the mappers are still around/active.

Xan

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Recognition
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Re: Viaduc and Gospel Hill

Post by Recognition » Thu Jan 19, 2017 7:39 am

No worries
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