TDev HQ testing

Is there a map you want that we don't have?
Stunt[TDev]
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TDev HQ testing

Post by Stunt[TDev] » Tue Sep 06, 2016 9:16 am

Need some feedback on my map.
100+ Ts.
Made about 10 years ago but recently reworked for your gaming pleasure.
Having some issues compressing so the RAR file is on DropBox.
Thanks for your help SpecOps.
Stunt

DropBox link
https://www.dropbox.com/s/vvrxjqzk14npp ... Q.rar?dl=0
Last edited by Stunt[TDev] on Tue Sep 06, 2016 11:32 am, edited 1 time in total.

SpecOps
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Re: TDev HQ testing

Post by SpecOps » Tue Sep 06, 2016 1:45 pm

Awesome map man everything looks super clean

Can you add lonewolf to your map for single player for offline / online use i thiink lonewolf and terristhunt missing on r6insertions availability

Stunt I can compress your map for you I also added tutorial below .......only you have a duplicate adds/subtract brushes might want to remove before compression

heres how follow below photo to check for duplicate
select each duplicate ie ( Brush 94 in same location as brush 97 )
and delete it .....these duplicates can affect portals etc

then rebuild map


Image
Last edited by SpecOps on Tue Sep 06, 2016 2:45 pm, edited 3 times in total.

SpecOps
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Re: TDev HQ testing

Post by SpecOps » Tue Sep 06, 2016 1:58 pm

Compression tutorial

Image

Image

Stunt[TDev]
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Re: TDev HQ testing

Post by Stunt[TDev] » Tue Sep 06, 2016 7:19 pm

Made a few changes to map file.
SpecOps, I give you permission to make changes to improve any issues. The version that is below will remain unchanged on my end until I hear feedback and get any revisions by you. Other than the availability goof, is there anything else that needs immediate attention??
Thank you Sweeper for your time as well. Any input from you, and anyone for that matter, is greatly appreciated.
Stunt

https://www.dropbox.com/s/uy4g3hxizsah5 ... y.rar?dl=0

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MrJigglyPuff
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Re: TDev HQ testing

Post by MrJigglyPuff » Tue Sep 06, 2016 8:14 pm

Well once it's compressed, let us know. I'll bribe Oni or Eric to upload to OS. :lol:
We get too many complaints about slow downloads. :roll:
Jig
Avast! Ye be a filthy dirty "landlovin" skallywag and I still be... Captain Bottleneck! Marauder of the highseas!
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(cue the theme music!!!)

SpecOps
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Re: TDev HQ testing

Post by SpecOps » Tue Sep 06, 2016 9:57 pm

MrJigglyPuff wrote:Well once it's compressed, let us know. I'll bribe Oni or Eric to upload to OS. :lol:
We get too many complaints about slow downloads. :roll:
Jig

Here you go did a few changes should be ok jig
- renamed ini and int from .txt files
- rebuilt spawns
- resized 1 portal
- tested on dedicated server
- compressed files so ready to uplaod to OS server
- Ready to go unless i have missed something

Download here - http://www.filedropper.com/tdevhqupdate207-09-16


-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DEDICATED SERVER REPORT - MAP SPAWNS AND RUNS - COOP GAME MODE ONLY / NO ADVERSERIAL


-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- below is just a LAN dedicated server feedback - AND ANY ERRORS COULD BE MY END NOT THE MAP

IGNORE THIS UNLESS YOU CAN FIX IT CAUSE I HAVE NO CLUE DEDICATED SERVER REPORT VIA LAN MAY BE MY INSTALLATION BUT IVE HIGHLIGHTED IN BOLD ERRORS ALTHOUGH MAP RUNS AND SPAWNS

Executing Class Engine.ServerCommandlet
Bound to R6GameService.dll
Bound to R6Abstract.dll
Bound to IpDrv.dll
Bound to R6Game.dll
Bound to R6Weapons.dll
Bound to R6Engine.dll
Raven Shield engine initialized
Browse: TDev_HQ?Name=JOHNDOE?team=255?CLASS=(null)?Skin=?Face=
LoadMap: TDev_HQ?Name=JOHNDOE?team=255?CLASS=(null)?Skin=?Face=
LoadMap: TDev_HQ?Name=JOHNDOE?team=255?CLASS=(null)?Skin=?Face=
Bound to Fire.dll
Initializing PhysicsVolumes list
Collecting garbage
Purging garbage
Garbage: objects: 44364->44352; refs: 614903
Game class is 'R6TerroristHuntCoopGame'
Failed to load 'Texture R6MenuBG.CampainImage.Parade': Failed to find object 'Te
xture R6MenuBG.CampainImage.Parade'
Failed to load 'Class R6Characters.)': Failed to find object 'Class R6Characters
.)'
Starting portals/doors association...
Finnished.
//
Server Package: GamePlay
Server Package: R6Abstract
Server Package: R6Engine
Server Package: R6Characters
Server Package: R6GameService
Server Package: R6Game
Server Package: R61stWeapons
Server Package: R6Weapons
Server Package: R6WeaponGadgets
Server Package: R63rdWeapons
Failed to load 'Class R6Characters.)': Failed to find object 'Class R6Characters
.)'
Spawning: IpDrv.UdpBeacon
Level is Level TDev_HQ.MyLevel
Bringing Level TDev_HQ.MyLevel up for play (35)...
InitGame:
0021702B3C86
0021702B3C86
0021702B3C86
0021702B3C86
Failed to load 'Texture R6MenuBG.CampainImage.Parade': Failed to find object 'Te
xture R6MenuBG.CampainImage.Parade'
Removed 0 non-realtime actors.
Game engine initialized
Open MyLevel 09/07/16
Client netspeed is 20000
//
Team 255
iPB 0
Login: JOHNDOE
Failed to load 'NULL': Can't resolve package name
Failed to load 'Class None.(null)': Can't resolve package name

Possessed PlayerPawn: R6PlayerController TDev_HQ.R6PlayerController0
R6PlayerController0 got player TcpipConnection0
@@@ RcvTravel info is (null)
Failed to load 'Class R6Characters.)': Failed to find object 'Class R6Characters
.)'
Resetting Level (total=1)
Collecting garbage
Purging garbage
Garbage: objects: 48211->48044; refs: 745690
Deleting destroyed actor
Resetting Level (total=2)
Collecting garbage
Purging garbage
Garbage: objects: 48496->48380; refs: 754565
Deleting destroyed actor
Last edited by SpecOps on Wed Sep 07, 2016 9:20 am, edited 4 times in total.

Stunt[TDev]
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Re: TDev HQ testing

Post by Stunt[TDev] » Tue Sep 06, 2016 10:23 pm

Dear Spec Ops,
After you showed me the duplicates that were still on the map, I left the ones that were in the memorial sign to T Dev at spawn. That part of the map is special to me. The only was I could spell it out was to overlap some brushes. Unless it will absolutely screw things up I would like to leave them in as a tribute to a good friend. The last version I sent you had all the corrections to the duplicates taken out except the ones in the memorial wall art.
I do thank you again for your help.
Stunt

Stunt[TDev]
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Re: TDev HQ testing

Post by Stunt[TDev] » Tue Sep 06, 2016 10:33 pm

Put it back into the version you changed. If you could replace in package that would be greatly appreaiated.
I owe you one mate.
Stunt

https://www.dropbox.com/s/q0l9tub4r5uit ... y.rar?dl=0

SpecOps
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Re: TDev HQ testing

Post by SpecOps » Tue Sep 06, 2016 11:30 pm

DONE version 2 compression only of above file stunt

http://www.filedropper.com/tdevhqupdate207-09-16

Stunt[TDev]
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Re: TDev HQ testing

Post by Stunt[TDev] » Wed Sep 07, 2016 12:13 pm

@SpecOps.....Thank You very much sir. The one complaint I keep getting about the map is that people run out of ammo. There are only 105 Ts on SP / 120 on Coop. I don't see what the problem is except a heavy trigger finger. But I blame the Ts on you. You pointed me in that direction....lol.
Hopefully I can see my baby on a server out there soon for all to enjoy / hate.
Thank you again to you and Sweeper for taking the time.
Greatly appreciated, Stunt

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