Map Project: Call of Duty 4:Crash

Is there a map you want that we don't have?
F25_Xanatos
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Re: Map Project: Call of Duty 4:Crash

Post by F25_Xanatos » Tue Jan 26, 2016 11:02 am

Was successful on the front, but I keep running into Virtual memory errors on importing the rear part. Trying to figure out how to get around that.

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twilight
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Re: Map Project: Call of Duty 4:Crash

Post by twilight » Tue Jan 26, 2016 12:56 pm

F25_Xanatos wrote:Was successful on the front, but I keep running into Virtual memory errors on importing the rear part. Trying to figure out how to get around that.
The model is ridiculously big. I tried to get a lower-detailed version, but ran out of time this morning. I'll try again when I get a chance.
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F25_Xanatos
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Re: Map Project: Call of Duty 4:Crash

Post by F25_Xanatos » Tue Jan 26, 2016 7:13 pm

There is no rush on this. Grateful for the help.

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twilight
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Re: Map Project: Call of Duty 4:Crash

Post by twilight » Tue Jan 26, 2016 9:18 pm

Here's the rear in a much smaller static mesh. The ASE model is only like 3MB, and I was able to import into UnrealEd no problem.

http://www.mediafire.com/download/p1349 ... detail.rar
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