Map Project: Call of Duty 4:Crash

Is there a map you want that we don't have?
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fodder
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Re: Map Project: Call of Duty 4:Crash

Post by fodder » Fri Jan 08, 2016 9:06 pm

/waves hello to twilight
hey man just wanted to say great to see ya
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twilight
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Re: Map Project: Call of Duty 4:Crash

Post by twilight » Sat Jan 09, 2016 12:51 am

fodder wrote:/waves hello to twilight
hey man just wanted to say great to see ya
You too buddy! This game will never die :D
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twilight
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Re: Map Project: Call of Duty 4:Crash

Post by twilight » Tue Jan 12, 2016 7:01 pm

To Xanatos:

Just a heads up, your collision hulls around the edges of the map don't actually block players.

PS Dude I love this map so much! I'm having a ton of fun in my current project in this map.
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Re: Map Project: Call of Duty 4:Crash

Post by F25_Xanatos » Wed Jan 13, 2016 7:48 am

Twi,

Thanks, I Will look at it right now.

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fodder
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Re: Map Project: Call of Duty 4:Crash

Post by fodder » Sun Jan 17, 2016 4:45 pm

i can jump on this wall and get over
im guessing this is one of the collision hull locations, but still a good adv spot to jump, just not over hehe

also playing it i had this ladder glich me trying to climb down i could not get off, and when i climbed back up had this happen to me also,
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twilight
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Re: Map Project: Call of Duty 4:Crash

Post by twilight » Tue Jan 19, 2016 1:09 pm

A CoD4 gun for a CoD4 map! :D

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Re: Map Project: Call of Duty 4:Crash

Post by twilight » Wed Jan 20, 2016 7:24 pm

Xanatos, here's what I'm doing with your map:

https://www.youtube.com/watch?v=ppKk6GQXi0c
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Re: Map Project: Call of Duty 4:Crash

Post by E.Estrada » Fri Jan 22, 2016 3:03 am

Ummm...


Holy.

Fucking.

Shit.


That's beyond impressive. Someone needs to take you away from your day job and pay you to work on modern games, assuming you don't already. Amazing, honestly and truly amazing.
"... a tie is a noose, and inverted though it is, it will hang a man nonetheless if he's not careful." - Yann Martel

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Re: Map Project: Call of Duty 4:Crash

Post by F25_Xanatos » Fri Jan 22, 2016 8:59 am

Twi,

That is very impressive. I'm glad that unlike most RVS maps I build all sides so you can jump on top of buildings. Very cool. Slow going with version 2. Working on it when I can.

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Re: Map Project: Call of Duty 4:Crash

Post by twilight » Fri Jan 22, 2016 12:00 pm

F25_Xanatos wrote:I'm glad that unlike most RVS maps I build all sides so you can jump on top of buildings. Very cool.
Absolutely. This is one of the many reasons I've loved your mapwork, and why I hope you'll continue to make Call of Duty maps! It is a different approach to start with an open area, and then add additive geometry, but I think it results in superior maps!
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