Map Project: Call of Duty 4:Crash

Is there a map you want that we don't have?
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F25_Xanatos
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Map Project: Call of Duty 4:Crash

Post by F25_Xanatos » Mon Jun 22, 2015 11:41 pm

My next ambitious project

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Teq
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Re: Map Project: Call of Duty 4:Crash

Post by Teq » Tue Jun 23, 2015 7:01 am

Looking forward it so much! I love your NukeTown.

SpecOps
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Re: Map Project: Call of Duty 4:Crash

Post by SpecOps » Tue Jun 23, 2015 8:34 am

Player this map to death in ESL
broadcast is a good map for terror hunt


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MrJigglyPuff
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Re: Map Project: Call of Duty 4:Crash

Post by MrJigglyPuff » Tue Jun 23, 2015 8:47 am

Foe someone who hasnt played CoD4, it looks damn good!

Jig
Avast! Ye be a filthy dirty "landlovin" skallywag and I still be... Captain Bottleneck! Marauder of the highseas!
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Re: Map Project: Call of Duty 4:Crash

Post by SpecOps » Tue Jun 23, 2015 4:07 pm

xanatos ive Private messaged you my cd key for call of duty 4 : modern warfare

if you want to download the game to walk around mp_crash i dont play it any more enjoy

F25_Xanatos
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Re: Map Project: Call of Duty 4:Crash

Post by F25_Xanatos » Tue Oct 13, 2015 12:56 pm

Worked a few hours on it. Not much to show, but still alive. Huge amount of detail that has to be added.

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Re: Map Project: Call of Duty 4:Crash

Post by MrJigglyPuff » Tue Oct 13, 2015 3:02 pm

That Shit is Tight! :P
Jig
Avast! Ye be a filthy dirty "landlovin" skallywag and I still be... Captain Bottleneck! Marauder of the highseas!
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F25_Xanatos
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Re: Map Project: Call of Duty 4:Crash

Post by F25_Xanatos » Tue Oct 27, 2015 9:35 pm

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MrJigglyPuff
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Re: Map Project: Call of Duty 4:Crash

Post by MrJigglyPuff » Wed Oct 28, 2015 10:12 am

Stop it!!!!! Stop it right now Xan!!!!!!! Stop Teasing me!!!! :lol:
Looking good man!

Jig
Avast! Ye be a filthy dirty "landlovin" skallywag and I still be... Captain Bottleneck! Marauder of the highseas!
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(cue the theme music!!!)

F25_Xanatos
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Re: Map Project: Call of Duty 4:Crash

Post by F25_Xanatos » Fri Nov 06, 2015 12:32 am

That building in the center of the map gave me such a headache today. Each building has enough detail to be a map in itself. As with NukeTown, approximation is my goal not total conversion.

Also, as with every map I build learning the editor is constant. I learned that one does not bisect or interact the terrain icon with a solid brush = bye bye terrain. I had to make it's own happy skybox of isolation.

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