...:: Available Maps & Downloads ::...

Is there a map you want that we don't have?
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MrsOni
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Re: ...:: Available Maps & Downloads ::...

Post by MrsOni » Fri Dec 09, 2016 7:54 pm

Quick response, this is more than i expected.
But you said, you have been working on fixing & updating a couple of maps.
Yes, next week I will start uploading. Removing too.

Thank you very much!

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Re: ...:: Available Maps & Downloads ::...

Post by SpecOps » Sat Dec 17, 2016 9:26 am


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Re: ...:: Available Maps & Downloads ::...

Post by SpecOps » Tue Feb 28, 2017 12:09 pm

Teqs maps compressed ( from page 2 )

http://www.filedropper.com/teqsmapscompressed
MrJigglyPuff wrote:http://www.mediafire.com/download/bv57f ... urWar_O.7z
- Teq @ 06:14 am 2015.02.19

http://www.mediafire.com/download/obnmd ... +%26+02.7z
- Teq @ 06:13 am 2015.02.19

http://www.mediafire.com/download/dcmik ... uilding.7z
- Teq @ 06:13 am 2015.02.19

didnt know if this was already here... somewhere

Jig

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Re: ...:: Available Maps & Downloads ::...

Post by MrJigglyPuff » Tue Feb 28, 2017 6:10 pm

Thanks bud!
Jig
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Re: ...:: Available Maps & Downloads ::...

Post by SpecOps » Wed Mar 01, 2017 7:05 am

no problem :)


map can be smaller in size if textures are dx1 will need teqs permission to change them

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Teq
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Re: ...:: Available Maps & Downloads ::...

Post by Teq » Wed Mar 01, 2017 11:02 pm

If you rename the map names and texture names just like "_light" or "_light_T", I agree with you.

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Re: ...:: Available Maps & Downloads ::...

Post by SpecOps » Thu Mar 02, 2017 9:07 am

my right mouse button failed cant right click anything or open menus :oops:

if you export the the rgb / dx3 / dx5... tex files to tga
.....and import again
...and then compress to dx1 textures file
.....file size will be dramatically lowered on the _utx
hope that helps teq

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Re: ...:: Available Maps & Downloads ::...

Post by Teq » Fri Mar 03, 2017 5:27 am

Spec, I really like your mapping works very much.

I have many things in my real life and I think it's not important for us to compress files to .dxt or .uz.
We have faster redirect servers than ones in 2003.

Only I agree with you if you wish change format from RGBA to DXT.

But if you still wish I shall help you. Then plz send me files via e-mail with any link.

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Re: ...:: Available Maps & Downloads ::...

Post by MrJigglyPuff » Fri Mar 03, 2017 11:17 am

Teq wrote:I have many things in my real life and I think it's not important for us to compress files to .dxt or .uz.
We have faster redirect servers than ones in 2003.
:lol: :lol: :lol: :lol:
Now you know Teq why you never see me on your server.... after 20 or soo minutes of downloading files, I leave to go to another server. ;)

But thanks for working with Spec on these!
Jig
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Re: ...:: Available Maps & Downloads ::...

Post by Teq » Sat Mar 04, 2017 6:52 am

Even if I used any redirect server in US, I believe that my server will not become popular.
And I'm not interested in it.

I'm so surtisfied that we can still play Multiplayer and a few server admins are using my mods.

That's good enough for me.

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